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Realm RPG: Quests & Rewards


By: nocubeyt
Addon | img 25,546




Description

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About:

The mod adds a complete system of repeatable quests, almost like in MMORPGs. Traveling around the world you can encounter new structures with NPCs inside. Talk to them to recieve a procedurally-generated quest. 
Use your Quest Journal (Default: J) to read info, or enable Quest Tracking Overlay (Default: K) when you have a quest, to finish it with more comfort

Quests

'Optional tasks, by completing which you earn rewards'

How to Start?

  • Find a new structure in the overworld with NPC inside. Talk with him to start a quest. You will see all the information you need in the chat. Most quests have a unique start and end phrase from the npcs. Some tasks are worth reading carefully, however, the most important words are always highlighted in yellow color (e.g. required item and it's amount).
  • Open the Quest Journal by pressing J (default, can be changed in key bind settings). Here you will see what type of the quest it is. Feel free to hover your cursor over the different inscriptions, they may have useful hints. You can also track your current quest with Quest Tracking Overlay by pressing K (default, can be changed in key bind settings). You will see your progress at the left side of the screen.
  • Complete the task and return to the NPC. Talk with him, and he will give you a random reward, ranging from emeralds to more rare and useful items.
  • More About Quests

  • Quest system is JSON-based, meaning it can be configured by player, or even expanded with new quests (read more about it on the bottom of this page).
  • Full compatibility with multiplayer with competitive element: whoever completes the task first gets the reward.
  • The quest will be stopped if NPC dies, or other player completes this quest before you, or someone use the Oblivion Potion on this NPC.
  • When you start a quest or it is interrupted while there is one, you will receive a notification in chat. It is distinguished by orange or red color and square brackets.
  • One quest at a time principle. You can love it or hate it, but you won't be able to complete 30 quests with similar goals from different NPCs at the same time, since it would ruin the game balance.
  • The same NPC never gives out the same quests in a row. You won't gather wood for Angler's bobbers twice in a row, but that doesn't change the fact that same quest could appear often.
  • If you don't like current quest, or if you want to take the quest from another NPC, just click the Refuse button in your Quest Journal. When hovering over this button, a notification will appear that you will lose your progress. This is not important for Delivery-type quests, as no one will take away your items when you cancel the quest.
  • Quest Journal also exists in form of an item, if you don't like using hotkey. Crafted with 3 Paper and 1 Emerald in inventory or crafting table. 
  • Potion of Oblivion is a useful item, that can be used on an NPC to skip current quest and start a new one.
  • If you have already achieved the required progress, then by hovering over the Return to NPC text in Quest Journal, you will see the coordinates of your last meeting.
  • In Quest Journal hover the cursor over left corner of a book to see the amount of quests you've completed
  • More About Quests

  • Quest system is JSON-based, meaning it can be configured by player, or even expanded with new quests (read more about it on the bottom of this page).
  • Full compatibility with multiplayer with competitive element: whoever completes the task first gets the reward.
  • The quest will be stopped if NPC dies, or other player completes this quest before you, or someone use the Oblivion Potion on this NPC.
  • When you start a quest or it is interrupted while there is one, you will receive a notification in chat. It is distinguished by orange or red color and square brackets.
  • One quest at a time principle. You can love it or hate it, but you won't be able to complete 30 quests with similar goals from different NPCs at the same time, since it would ruin the game balance.
  • The same NPC never gives out the same quests in a row. You won't gather wood for Angler's bobbers twice in a row, but that doesn't change the fact that same quest could appear often.
  • If you don't like current quest, or if you want to take the quest from another NPC, just click the Refuse button in your Quest Journal. When hovering over this button, a notification will appear that you will lose your progress. This is not important for Delivery-type quests, as no one will take away your items when you cancel the quest.
  • Quest Journal also exists in form of an item, if you don't like using hotkey. Crafted with 3 Paper and 1 Emerald in inventory or crafting table. 
  • Potion of Oblivion is a useful item, that can be used on an NPC to skip current quest and start a new one.
  • If you have already achieved the required progress, then by hovering over the Return to NPC text in Quest Journal, you will see the coordinates of your last meeting.
  • In Quest Journal hover the cursor over left corner of a book to see the amount of quests you've completed
  • Quest Types

    Quest types refer to the actions a player will need to perform to complete a quest. There are currently 8 types of working quests in-game:

  • Delivery - gather required items and deliver to NPC. Note: items will be consumed.
  • Crafting - craft the required items to complete the task. Note: items will stay with you.
  • Hunting - kill the specified creatures. Mob variants counts (if a Spider is specified, a Cave Spider will count as well).
  • Training - deal critical hits (strike while jumping or falling) to specified creatures.
  • Fishing - go fishing with the use of a fishing rod.
  • Building - place the required blocks to complete the task. Breaking blocks of this type will reduce progress.
  • Destruction - break the required blocks to complete the task. Placing blocks of this type will reduce progress.
  • Tillage - use a hoe to till the ground. Trampling the soil will reduce progress.
  • Quest Rarities

    A quest can be one of two rarities: Common or Rare. Common Quests is what you will be doing most of the time. These have nice rewards and are mostly not difficult to complete. Rare Quests are indicated with purple color, they can be more difficult or dangerous, but the reward for these may be very good. When you start doing quests for NPCs, the first three quests will always be Common. A subsequent quest will have a rarity with a probability that depends on the player's current game progress. In multiplayer, this probability is calculated for the last player who completed a quest for that NPC. Example: You've already visited the End and are now on a quest from an Angler near your house. A friend who has no progress in this world joins your game, but he somehow manages to complete this quest before you. The rarity of the next quest for this Angler will be calculated based on friend's progress, not yours. But what are chances for rarities at different game stages? 

  • Brand new player - First 3 qusts are always Common.
  • After first 3 quests: Common (95% chance), Rare (5% chance).
  • After finding the first Diamond - Common (90%), Rare (10%)
  • After visiting the Nether - Common (80%), Rare (20%)
  • After visiting the End - Common (70%), Rare (30%)
  • Quest NPCs

  • Angler 
    'The old man who can't seem to get anything right. You wouldn't leave him without a new fishing rod, even if he broke the last two, would you?'
  • Cook
    'A supreme chef who's ready to feed everyone in the world..... if someone brings him the right ingredients, of course.'
  • Monster Hunter
    'A legendary hero who has defeated more than a hundred skeletons. But even he will need your help.'
  • Miner's House
    'An underground shelter near the surface'
  • Lumberjack's House
    'A forest cabin hidden among the trees'

  • /locate structure realmrpg_quests:lumberjacks
  • This structure can be found in forest and taiga biomes rarely.
  • Lumberjack NPC is currently cut from the mod and replaced with Villager.
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    Other Characters

  • Headless Skeleton
    'This Wither Skeleton seem to have lost his head. Literally.'

  • Piglin Gambler
    'Absolutely non-suspicious person, driven solely by the desire to entertain the visitor (well, and earn quite a bit of gold for that)'

  • For a modest fee of 1 gold ingot you can participate in his Pot Game. 
  • He shows you which pot the reward lies in and then stirs them in front of you.
  • Choose one pot out of three and get a reward. Or make a mistake and accept the consequences (they may be different or nonexistent.)
  • He's definitely not cheating. You can be sure of that.
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    Configs / Adding New Quests

    You're probably thinking, how should I add my own quests to the game? The following will detail the knowledge required to do so

  • This ModJam has given me idea to take a break away from all current projects and try my best making a small yet extraordinary mod for my RPG Series as fast as I can. Despite the fact that I could only work roughly half the time of this contest, I tried to push MCreator to its limits and have learned so many new things in modding. I hope that my project even in it's current unfinished state turned out interesting enough to stand on par with the other participants. I can't wait to check out what others have made this month!

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About Project

Created: June 28th 2024

Updated: June 28th 2024

Project ID: 90799

License: All Rights Reserved

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Game Versions:

1.01.03

1.01.03

1.01.03

1.01.03

1.01.03

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Flavors:

WoW Retail

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Categories

Companions

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Main File

nocubeyt_Realm RPG: Quests & Rewards.zip
  • Release
  • June 28th 2024

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    Recent File

    nocubeyt_Realm RPG: Quests & Rewards.zip
  • Release
  • June 28th 2024

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    Members

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    nocubeyt
    Owner

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