img



img

Mob Elements


By: Magy
Addon | img 39




Description

___________________________________________________________________________________________________________________________

Features:

Lightning - Aspect

The aspect of Lightning will cause the entity to be "Shocked".

Lightning will then strike 3 seconds after the entity with the shocked effects.

The passive effect is that if an aspect of the lightning strikes, it will be "charged" and receive Strength 2, Speed 2, and Resistance 2 for 5 second.

Aspect of Ice

The aspect of Ice will cause the entity to be "Frozen".

Similar to what happens when an individual is buried under powdered sand for long periods of time

The aspect of the ice is resistant to 2 indefinitely when frozen.

Aspects of Fire

The aspect of Fire will cause the entity to be "Hot".

The entity will continue to burn, but not in water. It will ignite again immediately after you leave it.

The aspect "fire" will receive speed 2, haste 2, and the effect of being on fire.

The Aspects of Water

The aspect of "water" will cause the entity to become breathless when it hits them.

The oxygen level of an entity with dehydration is reduced every tick. On land, this effectively pauses an entity's ability to gain air. However, on water, this depletes oxygen faster than usual. Dehydration will also randomly deal an amount of damage to an entity depending on its current oxygen level after being fully depleted. (Note that as the "oxygen" meters drains into negatives the effects will increase.

This effect is refreshed every 10 minutes (the hearts of absorption will be replenished).

Aspect of Earth

The earth aspect will have the "Rooted effect" when it hits an entity.

The rooted effects will apply a downward force to all entities: preventing them from jumping and slowing down their movement, knocking ghosts back on the ground. The effect also heals the earth's aspect and deals random damage.

The aspect of Earth will heal one heart periodically when near the grass.

The Soul of Aspect

The Soul aspect will "Soul Steal", when it hits an entity.

The effect will expire after 5 seconds. This effect can't be renewed like other effects by attacking another time.

- Passive : When you kill an entity, the soul aspect will be healed by 4 hearts. Strength 1 is also applied for 5 second.

Ender

The aspect "Delayed Teleport" will be applied when the ender hits an entity.

The entity is teleported at random when the effect ends (This effect can't be refreshed).

- Passive : If damaged, the ender's aspect will randomly teleport

The Aspect of Music

The aspect of music, when hitting an entity will apply "Uproar" and "Harmony", respectively, to that entity. (The effects won't be applied again on every hit).

This effect does not do anything by itself. It has a counter that increases as an entity moves. When this counter reaches maximum, the effect will be applied at the next highest amplifier. This is based on how many particles are currently visible.

The aspect of the music shoots proyectiles when the effect ends. (It only does this if at least one entity has the "Uproar' effect on an amplifier level 3 or above.)

The music aspect will be absorbed, regenerated and adapted when near the jukebox.

The Aspect of the Wind

The aspect of the wind, when hitting an entity will choose randomly between "Tornado", "Gust", or both. (Either effect will be applied if the first is present.

This entity will rise uncontrollably, similar to the effect of levitation.

This entity will launch backwards in a similar way to a knockback.

When the air block is under the wind aspect, the effect will be "slow-fall".

For performance, all entities emit particle according to their aspect. These will only appear when a player approaches. A future update will allow you to customize the range.

Configuration guide

This file is automatically created in.minecraft>config and contains:

["General config"]

The #Mobs that enter here can't gain any aspects

Blacklist = "minecraft:pig, minecraft:chicken, minecraft:cow, minecraft:sheep, minecraft:villager, "

Add the registry name to prevent entity entities from being able to gain aspects.

Please note that this WILL NOT take away the existing aspect, but will prevent any new entities from getting it.

Thank you for your Special Thanks

Please support the team at MCreator, who made this possible.

To-Do List

The Aspects of Light

Darkness - An Aspect

- Configurable particle range

Idk if bugs exist, I'll fix them.




About Project

Created: March 11th 2024

Updated: March 11th 2024

Project ID: 48667

License: All Rights Reserved

__________________________________________

Game Versions:

1.01.03

1.01.03

1.01.03

1.01.03

1.01.03

__________________________________________

Flavors:

WoW Retail

__________________________________________

Categories

Companions

Battle

__________________________________________

Main File

Magy_Mob Elements.zip
  • Release
  • March 11th 2024

    __________________________________________

    Recent File

    Magy_Mob Elements.zip
  • Release
  • March 11th 2024

    __________________________________________

    Members

    img
    Magy
    Owner

    __________________________________________

    Report