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Cryo Geodes (Mod ID:947711) was developed specifically for role-players who dislike the base Cryopod visual. Allowing them to participate in more medieval fantasy environments - complete with multiple configuration options so server owners can select which configuration best meets their server!
This mod adds one item, called Geode, which acts like modified Cryopods.
--Entry Code and Spawn Code for CryoGeode (1/0). - (Grammar/Sprawn Code = EngramEntryCryoGeode (Grammar and SpawnCode is EngramEntry_CryoGeode, SpawnCode = CryoGeode1) is set. (Configuration Item Class is PrimalItem_WeaponEmptyCryoGeode1).
Attainable through GameUserSettings.ini Options
, CapturingTime=1 allows to modify capturing time of creatures (Min 0.2 seconds to Max 20).
CapturingRange=600 Allows for control over capturing range (Min 200 Max 4000).
Recapturing Passive Experience Multipliers =0.4
Allow you to customize the passive experience gain (Min 0.1 Max 10).
Active Healing Multiplier = 0.55
Allow you to modify passive healing inside of a geode. Heal 25% every six hours (with default value).
AllowInCave=True
Enabling capture or release within cave environments.
--When using the Base Game Settings: [ServerSettings] DisableCryopodEnemyCheck=False
Your new configuration focuses only on working with cryogeodes under [CryoGeode].
PlayerRangeCheck=1000 This parameter allows for editing the range check for enemy players (Min 100 Max 3500).
StructureRangeCheck="1000" will permit editing the range check for enemy structures (Min 100 and Max 3500).
About Project
Created: February 23rd 2024
Updated: February 23rd 2024
Project ID: 9125
License: All Rights Reserved
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Game Versions:
1.01.03
1.01.03
1.01.03
1.01.03
1.01.03
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Flavors:
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Main File
February 23rd 2024
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Recent File
February 23rd 2024
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