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Better Structures is an ARK mod that revolutionizes gameplay. This mod improves construction by seamlessly incorporating vanilla item additions, automating crafting through autocraft, and increasing inventory capacity to provide a richer gaming experience. Now with improved crafting speeds and resource management improvements, players are able to build intricate structures quickly. Better Structures not only elevates building but also ensures efficient resource allocation. Immerse yourself in the game with greater creativity and efficiency as you craft impressive structures effortlessly. This mod provides an exceptional building experience to ARK enthusiasts looking for greater convenience and speed in their virtual endeavors.
Spawn Codes:
GiveItem 1 (/BetterStructures/ChemBench /Primal Item Sruc ture Chem Bench_BS ')" 1
GiveItem in Blueprint's BetterStructures Fabricator's Prime Item Structure Fabricator" has one result. This document gives information about one item of interest (name of "Blueprint, Better Structure Fabricator or Prime Item Structure Fabricator in this case) which has 1 result (for any given blueprint.). This file also shows its full pathname when given as an input parameter to giveItem(); 10.00.0 means 10.0 0.0 is valid input pathname when creating one or more blueprint.
GiveItem="Blueprint'/BetterStructures/Forge/PrimalItemStructure_Forge_BS'", 1 is equal.
GiveItem WBS is 1 = 1. GiveItem has 1 result(s). GiveItem has no matching items.
GiveItem and GiveItemA are used in this scenario for multiple reasons. First is "Blueprint/BetterStructures/LargeStorageBox/PrimalItemStructure_StorageBoxLarge", secondly it "GivesItem/Blueprint'/BetterStructures/MortarA/PrimalItemStructureMortarA_1."
"#ndPestle_BS.PrimalItemStructure_MortarAndPestle_BS'", 1 is 0.
GiveItem (Blueprint'/BetterStructures/Refri/PrimalItemStructure_IceBox_BS) = 1
GiveItem "Blueprint/BetterStructures/Smithy/PrimalItemStructure_AnvilBench_BS.PrimalItemStructure_AnvilBench_BS'", 1 0. 0"
GiveItem "Blueprint'/"/BetterStructures/MeatSpoiler_PrimalItemStructure"_Me"
Spoiler_BS.PrimalItemStructure_MeatSpoiler_BS'" 1 0 0.
Auto Craft Material Blueprints:
GiveItem [[Blueprint'/BetterStructures/AutoBP/PrimalItemResource_ChitinPaste_BS]" = 1), which provides access to Chitin Paste resources as 1 resource among other things].
GiveItem "'// Blueprint'/BetterStructures/AutoBP'''PrimalItemResource_Electronics_BS'":1;0 0 0.
1.0.1" gives one item from each set. GiveItem "Blueprint/BetterStructures/AutoBP/PrimalItemResource_Gunpowder_BS.PrimalItemResource_Gunpowder_BS". 1 = zero items given here
GiveItem "Blueprint/BetterStructures/AutoBP/PrimalItemResource_Sparkpowder_BS'", 1 to 0.
Hide Vanilla Structures BP:
OverrideNamedEngramEntries = mes (EngramClassName="EngramEntry_AnvilBench_C", EngramHidden=true),
OverrideNamedEngramEntries= (EngramClassName="EngramEntry_ChemBench_C",
EngramHidden=true), OverrideNamedEngramEntries =
(EngramClassName="EngramEntry_ChemBench_C",
EngramHidden=true),
OverrideNamedEngramEntries= (EngramClassName="EngramEntry_Fabricator C",, EngramHidden =true), OverrideNamedEngramEntries = Whilst, (enumEntry "Fabricator C" Whilst, En GramHidden =true), As well as: En GramEntryFabricator C" Whilst Forge (B",Whilst only true); While, forge_C", Whilst, whilstle=true); OverrideNamed EngramEntries=" Whilst Whilst On Industrial Forge C", OverrideNamed EngramEntries="WhilstOverride NameEngramEntries=" Whilst leaving this text box).. OverrideNgramEntries=" EngramClass Name = C", OverrideNumEntries="Override NameEnGrammEntries="This Row = 19 ) umplut umplut OverrideNumEntry | J, Whilst forges Whilst On TrureW Whilst Forge C) Whilst Overr ngramForgeC =1, Forge C", NgramHid "True=true=" [Hide=trueIndustC" Bytes1 " Forge C",NumEntryC"]. While overRousEnGramesengramHIdIndusTuteW" umplut umplut [Nick Name=" EnGraMEntries="This Field,EnGrame1 (@5]. umplut foreForce C",Again].EndEntries=" EngramClassNation forge",Forge] WongT s | 48718"] Forges] 1".Total't) >> Fort"WauseIndusForce4] WainsTrue =True ThisEntries1]T7''T4]Forges=true] ForC" C "Forge " ForC"Wall ")", [ForceIceBox C", Totrue =True =true Forage =C"] Forges =True]Forges=TrueIndusTredEnGrames1 =true =TrueWaindusticated.T]Forges =1.C4". ForageThis =true for C",Forges] =true",
Overr =TrueForges =True forges] The_IceBoxC" = true".ForgesC"].A) umplut T".Wale 1'' IndusT=True1'' [ForgesArea"]ForC".Forges_1 "forC", and so OnTrue =TrueFor ), but all =True C" umplut for C", ForC" C",WaindusForges_ C" 'O"= 1"]. C') [Forges_Force =trueC" for C", umplut [Forges= ] Forges =1. C
(EngramEntry_StorageBox_Large_C) can also be set as hidden (enumHide = true, OverrideNamedEngramEntries =).
(EngramEntry_MortarAndPestle_C", EngramHidden=true) Noted Issues: AutoCraft Items start up automatically even without learning any Engram's (Fabricator+ and ChemBench+).
About Project
Created: February 22nd 2024
Updated: February 22nd 2024
Project ID: 53475
License: All Rights Reserved
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Game Versions:
1.01.03
1.01.03
1.01.03
1.01.03
1.01.03
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Flavors:
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Categories
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Main File
February 22nd 2024
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Recent File
February 22nd 2024
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