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Here’s a small Heads-up what Smart Decay will do in its initial version:
-Check through every structure and Dino on restart (recommended & default) or continuously (optional)
-Checking is done in “batches” to prevent hangs (for restart checks) or lags (for continuous checking)
-Users can define Warntime and Decaytime in the GuS.ini
-Decaytime is the time when Structures / Dino’s will be removed
-Warntime is the time when Structures / Dino’s are marked ingame and a warning is posted in the log
-Structures “refresh” once they are rendered by the owning Tribe/Player
-Exceptionlist via DC Bot (Tribes on this list will not decay no matter how long no one hasn’t rendered their stuff
-Logs are kept in the Tribe Logs
-Patreons can also enable Logging to Discord
Upcoming in later versions:
-Area Decay
-Special Decay for Dino’s / Structures
-Duplicate Dino Check
-Area Decay via DC Commands
-Admin Tools (still pending if not released standalone)
Ini Settings:
[SmartDecay]
StructuresForQuickDecay=0
CheckInterval=0
ActorsPerWorkerInterval=1000
DecaytimeDino=1296000,0
WarntimeDino=1036800,0
Decaytime=1296000,0
Warntime=1036800,0
[DinoCloud]
SecretKey=XYZ
ServerName=XYZ
UploadServer=XYZ
These will be moved to the wiki soon!
About Project
Created: February 17th 2024
Updated: February 17th 2024
Project ID: 95092
License: All Rights Reserved
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Game Versions:
1.01.03
1.01.03
1.01.03
1.01.03
1.01.03
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Flavors:
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Categories
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Main File
February 17th 2024
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Recent File
February 17th 2024
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