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Arkitect Structures Remastered


By: Gimilkhad
Addon | img 676,128




Description

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Arkitect Structures Remastered is a spiritual successor to my ASE structure mod called Arkitect Structures: Core. Like AS:C, this will be a pure structure mod. No fancy automated collectors, mutators, etc. Besides the automatic doors, the structure gun, and the paint sprayer, I have no plans to add anything other than basic building parts.

Arkitect Structures Remastered is an "expanded vanilla" structure mod. It adds new structure parts such as steep and shallow roofs, and new cosmetic variants. In some cases it adds new snap points like stacking foundations and new functionality like automatic doors. For a full list of everything I've added so far, visit the Change Notes page here: https://legacy.curseforge.com/ark-survival-ascended/mods/arkitect-structures-remastered/pages/change-notes

You can also see some of the features on the Images page, or watch this video from Songbird covering her favorite 10 features of ASR: https://www.youtube.com/watch?v=aJy-FBBYC4o

ASR IS A CROSS PLATFORM MOD
Latest Update
Update 5 (Version 59)
Fixes:

Fixed a bug that caused ASR foundations to extend the foundation support range further than they were supposed to (6 foundation support range instead of the correct 3). If you built something taking advantage of this extended range, you'll want to add additional support under your building or increase the building range via the ini option. AdditionalSupportDistanceInFoundations=3 if you want to match it.
New Features:

Adjustable Glass Feature - Choose additional glass styles such as multiple variations of Lattice and Stained patterns. Adjust the opacity of glass. The two sides can be adjusted independently. Enforce minimum opacity via ini setting. See below. Available on all ASR glass parts except the Greenhouse tier (for now).

Structure Gun - Has multiple modes accessed via radial menu (Pickup, Demo, Delete, Variant, Glass). In Variant or Glass mode, firing at a structure will open the Variant or Glass menu. Alt-firing (Right Click or Left Trigger) will copy the variant or glass settings of a structure depending on what mode you're in. Firing at another structure with settings copied will apply those settings to that structure. To clear the copied settings, click Middle Mouse or unequip the gun. You can also scroll through the available cosmetic variants on structures using the mouse wheel while aiming at the structure.

Paint Sprayer - Comes with a "Paint Menu" to quickly change dye. Does not consume paint when firing (but will consume paint items when changing colors). Longer range than vanilla paint gun. Equip gun with soap to clean structures. Batch painting modes and other options available via ini settings. See below.

New Parts/Variants:

Metal Glass Tier. Just like the Wood Glass and Stone Glass tiers, but for Metal. Metal strength. Provides greenhouse effect like the other glass tiers. Unlocked separately from the Metal tier.

Ramp models have been added to the Wood, Metal, and Tek square roofs as cosmetic variants under the name "Style 1". I did not add any to Thatch or Stone since there were no dedicated ramp models in the base game for those (technically the stone ramp model is different, but only the wood frame on the bottom. Didn't seem worth adding). These ramp models are on all roof angles: shallow, normal, and steep. Note: You still cannot walk up and down steep roofs even if you switch to these ramp-style variants. I want to eventually add "Style 1" to corner and triangle roofs too, but those will require custom models and I don't have time right now).

Improvements:

ASR items are labeled better and the labels show up in crafting menus for easier identification of ASR items.

Behemoth Gateframe and Wall parts can now snap to themselves vertically and most of them can snap to foundations and ceilings. There is a new ini to prevent behemoth walls from snapping vertically. See below.

Walls can now snap to the top and bottom edges of triangle roofs.

Re-enabled the PreventFoundationStacking ini (in other words that ini will work again).

New Ini settings and their default values:

Structures:

PreventBehemothStacking=false

MinimumGlassTransparency=0

Minimum Glass Transparency range is any float value between 0-1, with 0 allowing full transparency and 1 allowing no transparency. A value of 0.5 would prevent players from going more than 50% transparent.

Paint Sprayer:

EnableBatchPaintModes=False

RequireDyeInInventory=True

Batch Paint mode allows you to paint an entire building at once. It's disabled by default due to the (low) possibility of disconnecting players from a server if too many are batch painting in the same area.

RequireDyeInInventory means the paint sprayer's dye menu will only show dyes that you have crafted and have in your inventory. If you set it to false it gives players access to every dye at all times, spawning them on demand.

Structure Gun:

StructureGunAllowAdminToDemolishAnyTribe=false

StructureGunDisablePickupWhenDamaged=True

StructureGunCosmeticModesOnly=false

Setting the first one to True lets admins demo structures from any tribe using the Structure gun

Setting the second one to False lets the Structure Gun pick up damaged structures

Setting the third one to True will disable the Pickup, Delete, and Demo modes and only allow the Variant and Glass modes.

Special Thanks for this update goes to MrRadioactiv and Eddychomps for helping me with the glass materials, and to JunoBlade for providing some of the textures used by the new glass styles (carried over from my ASE structure mod). Also thanks to Quellcrest for providing an open source outline effect, which I'm using on the Structure Gun.

Things to look forward to:
More Ini options, parts, cosmetic variants, snap points, and features such as the Structure Gun and improved Paint Gun are planned. If you want an idea of what to look forward to, go look up Arkitect Structures: Core on the Steam Workshop.

This mod is WIP. Please be aware that not all parts have been implemented yet and the names on the parts may not reflect the current status.

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All ASR Structure parts except the Tek tier are crafted in the ASR Crafting Bench, which can be unlocked at level 4. The vanilla Tek Replicator can craft all ASR parts including Tek tier. Each Tier (Thatch, Wood, Stone, Greenhouse, Metal, Tek) is learned with a single engram. So if you learn the "Metal Tek Tier" engram, you learn all the metal parts.

INI options for ASR go inside the GameUserSettings.ini file under the header: [ArkitectStructuresRemastered].

You can find all INI setting including explanations on the ASR pages on Curseforge: https://legacy.curseforge.com/ark-survival-ascended/mods/arkitect-structures-remastered/pages/ini-settings

More Ini options, parts, snap points, and features are planned. If you want an idea of what to look forward to, go look up Arkitect Structures: Core on the Steam Workshop.

If you are looking for Spawn Codes used, there is a page on CurseForge. Please use with caution as they have NOT been tested: https://legacy.curseforge.com/ark-survival-ascended/mods/arkitect-structures-remastered/pages/spawn-codes

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A word on the new “R menu” and variants:

The new "R menu" system is not the same as the variant system that existed in ASE (and continues to exist in ASA) and isn't meant to be used for cosmetic changes. When you press “R” to cycle through parts you are actually choosing completely separate structure parts, that have different snaps and everything.

The variant system in contrast is better for little cosmetic changes, like pillar thickness, wall styles, etc. You can't change a part after you've placed it but variants are chosen after you actually placed the part. In the future they can be changed using the structure gun.

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Note: I added a lot of structures to the first release in preparation for the future. Some do not have any new features or variants yet. This mod is work in progress. A nice benefit of this is you can build with ASR parts right away, then later as variants and other features become available you will gain them automatically without having to rebuild as much.

There is a lot more stuff planned. I will be re-making a lot of stuff from my Arkitect Structures: Core mod, where they make sense at least. Arkitect Structures: Core was a structure mod on Steam Workshop that was made for classic Ark. There will very likely be new stuff that was never in my old Arkitect Structure mods.

I like to create new things that will enable my fellow Ark building enthusiasts to build things not possible with the base game, and bring quality of life changes to the building experience. I’m excited for the future of building in Ark Survival Ascended, and I hope my mod can bring even more enjoyment, both now and with future updates!

HUGE THANKS to my dedicated Testers: Eryn, Junoblade, Red Mustang, and Mythic_Kit! Y'all help more than you know!

Also thanks to Orionsun and the modding discord for helping me make sense of the new devkit and Curseforge mod system!

And as always, thanks to Eddychomps and MrRadioactiv for their help with materials!




About Project

Created: February 16th 2024

Updated: February 16th 2024

Project ID: 34832

License: All Rights Reserved

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Game Versions:

1.01.03

1.01.03

1.01.03

1.01.03

1.01.03

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Main File

Gimilkhad_Arkitect Structures Remastered.zip
  • Release
  • February 16th 2024

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    Recent File

    Gimilkhad_Arkitect Structures Remastered.zip
  • Release
  • February 16th 2024

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    Members

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    Gimilkhad
    Owner

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