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nqStacks


By: netquickch
Addon | img 1,766




Description

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This stacking mod was specifically created to support large stacks with minimal weight while remaining compatible on high rate servers.

Stacksize for most items has been set to 100000 and 10000 for ammo, respectively, while weight per item was assigned the value 0.0001.

Blueprints of covered models:
Resources Available for use include Ammonite Blood, Angler Gel, Dinosaur Bone, Beer, Black Pearls, Cake Slices, Charcoal Chitin Cementing Paste Crystal Electronics Element Shard Fibers Flint Gasoline Gunpowder Gunslinger hair hide horn Keratin Leech Blood Metal Ingot Obsidian Oil Pelt Polymer Organic Rare Flowers Mushroom Sap Silica Pearl Sparkpowder Stone Absorbant substrate Thatch Wood Wool etc

Consumables Include:
Beer Jar, Amarberry, Azulberry, Cianberry, Magenberry, Mejoberry, Narcoberry, Stimberry Tintoberry Verdberry; Blood Pack and Bug Repellant, Cooked Lamb Chops, Cooked Meat and Cooked Fish Meat Jerky with Lesser Antidotes such as Fertilizers or Medical Brew Honey Bio Toxin Narcotics as well as Raw Mutton Prime Meat Jerk Jerky cooked with Lesser antidotes such as Fertilizer Medical Brew Honey bio toxins which create less toxic conditions while Raw Meat prime Fish Meat is consumed raw Mutton Raw Prime Fish Meat Prime Fish Meat; Raw Meat Prime Fish Meat Raw Mutton Prime Fish Meat Prime Fish Meat Raw Prime Meat Prime Fish Meat Raw Mutton Prime Fish Meat Raw Prime Fish Meat Prime Meat Chowder Lazarus Chowder Shadow Steak Energy Brew; Spoiled meat stimulant Sweeg vegetable cake Broth of Enlightenment Citronal Longrass Savoroot Rockarrot. Rockarrot Rockarrot

Kibble can come in different sizes: Kibble Large, Kibble Medium and Kibble Small as well as Kibble Special which comes in at both Kibble Xlarge and Kibble Xsmall varieties.

Apexdrops' Allosaurus brain, Alpha Carno and Leedsychtis blubber were featured, alongside Alpha Megalodon Teeth from Leedsychtis blubber; Alpha Carno, Leedsychtis blubber, Alpha Mosasaur Teeth (Alpha Megalodon Tooth); Raptor Claw; Tyrannosaurus Teeth and Tusoteuthis Eye were examined; Argentavis had fire Wyvern Talons which covered Baslilosaurus blubber with Titanboa Venom (Fire Wyvern Talon), Gi Ga Heart lightnight Wyvern Talon Megalania Toxin Megalania Toxin Megalania Toxin Megalodon Tooth Poison Wyvern Talon Tyrannosaurus Tooth Sarco Skin Sauropod vertebra Spino sail Therizino Claw Tuso Eye Thylacoleo Hook Claw, Yuty Lungs

Eggs for Allosaurus, Ankylosaurus, Archa, Archidonax, Argent, Arthro, Baryonyx, Boa, Bronto and Boarallus include Allosaurus Eggs; These include Allosaurus; Allosaurus Eggs are collected as follows; Allosaurus; Archa; Archa; Archidonax, Ankylosaurus Eggs are given; these include Archeon; Ankylosaurus Eggs
Galli; Giant Bionic; Galli, Giant Bionic, Giant; Hesperonis Golden; Ichtyornis Iguanodon Kairuku; Kaprosuchus Ketro Lystro Lystro Megalosaurus Megalosaurus Megalosaurus MicroRaptor; Moshops Oviraptor Pachyrhino Para Pegomastax Pela Pela Ptero Quetz Raptor Rex Sarco Spino Stego Tapejara TerrorBird Trike Troodon Tropeognathus Turtle Wyvern Yuty Yuty Yuty Yuty Yuty Yuty

Seeds Suitable For Growing Amarberries, Azulberries, Cianberries, Citronals and Plant Species X include Longrass, Magenberry Mejoberries Narcoberries Rockarrot Savoroot Stimberries Tintoberries Verdberries

Ammunition For C4 Ammo; Advanced Bullet, Rifle Bullet, Sniper Bullets and AggroTranqDart are among the many items of ammunition found here. Some examples are Flame Arrows, Arrows with AggroTranqDart technology such as Flame and Tranq Arrows as well as Ballista Arrows are provided here, Flame arrows also known as Tranq Arrows are often called ballista Arrows when shooting archery at target practice or when practicing for tournament play whereas others such as Refined Tranq Dart Rocket s cann be found among many items here as well. For the novice shooters out there we also carry Simple Rifle Bullets Simple Shotgun Bullets which feature TranqDart technology on C4 Ammo for ammunition shooting practice!

Thrown/Weapons-Grenades; Poison Grenade, Tek Grenade, Alarm Trap Bola Grenades Harpoon Lasso Poison Trap Spear Tripwire C4 TrinqSpear Chainbola etc

Harvest Amount
Instead of setting one global harvest rate, divide up harvest amounts between individual rates to avoid counting up each hit separately and counting harvest amounts individually. This approach eliminates any unnecessary delays when tallying harvesting amounts on individual hits.

Harvest Rearing ClassMultipliers for substratum absorption = 50
HarvestResourceItemAmountClassMultipliers = (ClassName ="PrimalItemResource_AmmoniteBlood_C",Multiplier=50) [This field can also contain harvestResourceItemAmountClassMultipliers in different forms e.g. for Ammonite Blood ClassMultiplier is 50]]] and AngelGel ClassMultiplier should also equal 50].
HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemResource_BlackPearl_C",Multiplier=50) Whilst HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemConsumable_BloodPack_C",Multiplier=50).
HarvestResourceItemAmountClassMultipliers = (ClassName ="PrimalItemResource_ChitinPaste_C",Multiplier=50) on page 31 to increase crop harvest resourcing levels to an equivalent value in quantity and multipliers on harvestresourceItemAmountClassMultipliers to 50 on pages 34 through 42
HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemResource_ChitinOrKeratin_C",Multiplier="50") if harvestResourceItemAmountClassMultipliers = 50 for harvestResourceItemAmountClassMultipliers for class="PrimalItemResource_ChitinC" Multiplier= 50
HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemResource_Clay_C",Multiplier=50), while HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemResource_CrystalC",Multiplier=50).
HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemResource_KeratinSpike_C",Multiplier=50),
HarvestResourceItemAmountClassMultipliers = 50 for Electronics_C and 50 for Elements CC
HarvestResourceItemAmountClassMultipliers = (ClassName "PrimalItemResource_ElementShard_C",Multiplier=50) To increase harvest resources to their fullest potential. (
HarvestResourceItemAmountClassMultipliers = (PrimalItemResource_Fibers_C",Multiplier="50") And [HatchResourceItemAmountClassMultipliers="Fiberglass",Multiplier=50") for harvestResourceItemAmountClassMultipliers [PrimalItemResource_FlintC",Multiplier="50")
HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemResource_Gasoline_C",Multiplier=50) HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemResource_Gunpowder_C",Multiplier=50)
HarvestResourceItemAmountClassMultipliers = 50; (ClassName="PrimalItemResource_Hide_C",Multiplier=50), (ClassName="PrimalItemResource_Hair_C",Multiplier=50"). And finally (ClassName="PrimalItemResource_KeratinC",Multiplier=50).
HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemResource_LeechBlood_C",Multiplier=50) Whilst HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemResourceGenericCuringC",Multiplier=50).
HarvestResourceItemAmountClassMultipliers = (ClassName "PrimalItemResource_MetalIngot_C",Multiplier=50) Whilst HarvestResourceItemAmountClassMultipliers = (ClassName "PrimalItemResource_Metal_C",Multiplier=50),
HarvestResourceItemAmountClassMultipliers = 50 (ClassName "PrimalItemConsumable_Narcotic_C", Multiplier=50 ) Whilst, for Obsidian resources the multipliers would be as follows (PrimalItemResource_Obsidian_C", Multiplier =50).
HarvestResourceItemAmountClassMultipliers = (PrimalItemResource_Oil_C",Multiplier=50") for oil resources; while SquidOilClassMultipliers="PrimalItemResource_SquidOilC",Multiplier="50".
HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemResource_Polymer_Organic_C",Multiplier=50)

HarvestResourceItemAmountClassMultipliers = 50 (ClassName="PrimalItemResource_PeltOrHair_C",Multiplier=50). Additionally, HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemResource_PolymerC",Multiplier=50).
HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemResource_Crystal_IslesPrimal_C",Multiplier=50)Whilst (ClassName="PrimalItemResource_PreservingSalt_C",Multiplier=50).
HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemResource_Propellant_C",Multiplier=50) Whilst, for RareFlowers these should read (ClassName "PrimalItemResource_RareFlowerC",Multiplier=50).
HarvestResourceItemAmountClassMultipliers = 50 (ClassName "PrimalItemResource_RareMushroom_C",Multiplier="50") to obtain harvestResourceItemAmountClassMultipliers of harvestResourceItemAmountClassMultipliers = 20
HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemConsumableMiracleGro_C",Multiplier=50)
, HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemResource_Sand_C",Multiplier=50), HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemResource_Sap_C",Multiplier=50).
HarvestResourceItemAmountClassMultipliers = (ClassName ="PrimalItemResource_Silicon_C",Multiplier=50)
and HarvestResourceItemAmountClassMultipliers = (ClassName "PrimalItemResource_Silk_C",Multiplier=50).
HarvestResourceItemAmountClassMultipliers = 50 for Sparkpowder C and Consumable Stimulants C respectively.
HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemResource_Stone_C",Multiplier=50), (ClassName "PrimalItemResource_Sulfur_C",Multiplier=50) AND (ClassName="PrimalItemResource_Thatch_C",Multiplier=50).
HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemResource_Wood_C",Multiplier=50)
. And (ClassName "PrimalItemResource_Wool_C",Multiplier=50). Additionally (for wood horn resource items c).
HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemConsumable_Berry_Amarberry_C",Multiplier=50), (ClassName "PrimalItemConsumable_Berry_Magenberry_C",Multiplier=50)
HarvestResourceItemAmountClassMultipliers = (ClassName ="PrimalItemConsumable_Berry_Verdberry_C",Multiplier=50)
HarvestResourceItemAmountClassMultipliers = 50 for both BerryAzulberryC and JellyVenomC
HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemConsumable_CactusSap_C",Multiplier=50) The same goes for HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemConsumable_VeggieCitronalC"Multiplier="50).
HarvestResourceItemAmountClassMultipliers = (ClassName = PrimaryItemConsumable_Honey, Multiplier=50,
HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemConsumable_Berry_Mejoberry_C",Multiplier=50) on each resource harvested; harvestResourceItemAmountClassMultipliers can then be calculated. For instance: when multiplying resources using 50 times, this multiplier number becomes harvestResourceItemAmountClassMultipliers = 50 on both resources harvested
HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemConsumable_RawMeat_Fish_C",Multiplier="50") for this resource item class multiplier to apply (typically 50 times multipliers applied when multiplying resource amounts for harvest purposes.).
HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemConsumable_RawMutton_C",Multiplier=50) Whilst (ClassName="PrimalItemConsumable_RawPrimeMeatFishC",Multiplier=50).
HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemConsumable_RawPrimeMeat_C",Multiplier=50) when creating HarvestResourceItemAmountClassMultipliers for raw prime meat consumption or vegetable rockarrot consumption respectively
HarvestResourceItemAmountClassMultipliers = (ClassName "PrimalItemConsumable_Veggie_Savoroot_C",Multiplier=50) And (ClassName "PrimalItemConsumable_SpoiledMeatC",Multiplier=50).
HarvestResourceItemAmountClassMultipliers = (ClassName = PrimeItemConsumable_Berry_Stimberry_C"Multiplier = 50) Whilst to add Tintoberry Berry Clusters. HarvestResourceItemAmountClassMultipliers=
HarvestResourceItemAmountClassMultipliers = (ClassName "PrimalItemConsumable_WaterJarCraftable_C",Multiplier=50)
(HunterResourceItemAmountClassMultipliers = 50,HunterResourceItemAmountClassMultipliers="PrimalItemConsumable_WaterJarRefill_C",Multiplier=50).
HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemConsumable_WaterskinCraftable_C",Multiplier=50)
And (ClassName "PrimalItemConsumable_WaterskinRefill_C",Multiplier=50).
HarvestResourceItemAmountClassMultipliers = (ClassName "PrimalItemConsumable_WyvernMilk_C",Multiplier=50) The HarvestResourceItemAmountClassMultipliers can also include (PrimalItemConsumable_UnlockEmoteZombie_C",Multiplier=50).
HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemConsumable_Seed_Amarberry_C",Multiplier="50") And (ClassName "PrimalItemConsumable_Seed_Azulberry_C",Multiplier=50").
HarvestResourceItemAmountClassMultipliers = (ClassName ="PrimalItemConsumable_Seed_Citronal_C",Multiplier=50), HarvestResourceItemAmountClassMultipliers = (ClassName "PrimalItemConsumable_Seed_LongrassC",Multiplier=50),
HarvestResourceItemAmountClassMultipliers = (ClassName ="PrimalItemConsumable_Seed_Mejoberry_C",Multiplier=50) And harvestResourceItemAmountClassMultipliers = (ClassName "PrimalItemConsumable_Seed_NarcoberryC",Multiplier=50).
HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemConsumable_Seed_DefensePlant_C",Multiplier=50), [ClassName "PrimalItemConsumable_SeedPlantSpeciesY_C",Multiplier=50]
HarvestResourceItemAmountClassMultipliers = (ClassName="PrimalItemConsumable_Seed_Rockarrot_C",Multiplier=50) in our calculation; additionally we could also include Savoroot seeds which would multiply with multipliers between 50 to 1.
HarvestResourceItemAmountClassMultipliers = (PrimalItemConsumable_Seed_Stimberry_C",Multiplier=50") or (PrimalItemConsumable_Seed_TintoberryC",Multiplier=50") for harvest resources that contain seeds as harvested resources (in this example: Stimberry and Tintoberry seeds respectively).




About Project

Created: February 10th 2024

Updated: February 10th 2024

Project ID: 13670

License: All Rights Reserved

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Game Versions:

1.01.03

1.01.03

1.01.03

1.01.03

1.01.03

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Flavors:

WoW Retail

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Main File

netquickch_nqStacks.zip
  • Release
  • February 10th 2024

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    Recent File

    netquickch_nqStacks.zip
  • Release
  • February 10th 2024

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    Members

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