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Supports TweakScale and AVC. Appears to be friendly to FAR/NEAR so far.
VERY IMPORTANT NOTE:
0.7 and later versions ARE NOT COMPATIBLE with 0.6 and earlier! If you are upgrading from 0.6 or earlier, be sure to delete the mod's folder from GameData before installing the new version. Savegames with active ships using the fairings will not be compatible across this transition (you could do a lot of hand-editing if you wish, as the same sizes still exist). Upgrading should be safe if no ships are currently using the fairings.
IMPORTANT NOTE:
This is an EARLY BETA -- That means there's a good chance that the parts will change significantly, and may break your save-games. We're looking for feedback, and have released version 0.1 of this pack after working on it for less than 2 days.
Information:
This parts pack is intended to supply an alternate means of using payload fairings in KSP. It's meant to be somewhat stock-alike, and also provide the capability of having inline payloads, with a second vehicle ahead of the fairing section. As a real world example, the Apollo Saturn V had the lander inside a fairing, with the command/service module exposed and ahead of it in the stack.
These fairings use the stock game's fairing jettison module, functioning like the LV-N engine's ejectable fairings.
All of the models and textures were made 100% from scratch, using Blender, Photoshop, and Unity.
Advantages and Features:
Disadvantages: (to be fair)
Known Issues:
Usage instructions:
1. Build your internal payload first.
2. Don't forget a decoupler on the bottom of the payload!
3. Attach one of the fairing bases beneath the decoupler. (Be careful to choose one that is both wide and tall enough)
4. Build your second vehicle above the fairing, or cap it off with a nose-cone. (Do so by placing your parts on the "floating" attachment node above)
5. If you are stacking an engine right above the fairing (at the "floating node", not the base), you might consider placing a stack-separator here first, to hold the engine-shroud upon decoupling. Otherwise you will get a "ghost shroud" that hovers in place (due to how the shroud jettison works in stock KSP).
6. Your fairing panels will appear automatically upon stacking a part on the floating node.
7. Build the rest of your lifter stages as normal.
The fairings will act as a decoupler for the top of the rocket stack, and will separate at the "floating node" where you continued the stack above (or capped it with a nose cone).
Installation:
Simply copy the "0PinlineFairings" folder into your GameData folder. If upgrading from a previous version, be sure to delete the old one from GameData first (this is the cleanest option).
NOTE: ALWAYS backup your save-games when changing mods! If any parts fail to load (including the stock parts, which can fail to load due to a typo in a mod config), entire ships can be deleted out of your game.
Image Gallery:
(Note that the stats, appearances, and descriptions of the parts shown below are subject to change, or may be out of date)
About Project
Created: January 3rd 2024
Updated: January 3rd 2024
Project ID: 58392
License: All Rights Reserved
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Game Versions:
1.01.03
1.01.03
1.01.03
1.01.03
1.01.03
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January 3rd 2024
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January 3rd 2024
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