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Key
Blue - Pertains to builders
Red - Pertains to Zerg
Two Zerg players, one on Offense one on Defense team up to hunt down 10 Builders and Support.
Overview, Builders must play aggressively to win, You cannot reliable wall off your base and hide behind it all game. You must be active and play intelligently to win.
Mechanics:
Offense Zerg:
Kerrigan - Melee range - no AA
Abilities:
Dehaka - Melee Ground - Range AA
Abilities:
Defense Zerg:
Zagara - Range - Moves Slow off Creep
Abilities:
Spawn Creep Tumor( Creep tumors give zerg vision )
Global Teleport(On creep only)
Snare
Spawn special unit: Only Zagara can produce overseers, which can be sent around the map to scout for builder's bases.
Builders:
Scientist: Bio army with Hero Units. Income ticker every 3 seconds that is upgradable and output increases with chrono
Artanis: Hero builder that relies heavily on micromanagement and simultaneously supports allies with cloaking. Income is generated from units built from nexus.
Ascendant: Income ticking structure every 3 seconds. Moves slowly, but has 5 charges of blink, which recharges. Can spawn a cloud, which cloaks all units and structures in a radius beneath it. Only Overseers, Zerg scan, and the primary Zerg heroes themselves have detection. Can produce flying units and Hybrid, ground units
Spirit: Fast moving attacking tower builder. Income is gained through a bank (deposits increase the amount of minerals every 15 seconds based on interest) or stock markets (at the cost of gas minerals are deposited and the amount in the market randomly fluctuates) Can only attack through towers. Towers are upgradable
Nomad: Mobile expendable army, must play aggressive as income structures are tied heavily to gas gain.
Ares: Large harvesting stations that when populated by Income generating works produces minerals on ticks of 3 seconds. Ares is a flying transport that cannot be hit in melee combat. Terran Mech Army
Engineer: The reaper unit type, which enables to traverse up cliffsides. Produces large amounts of income ticking structures, that can be relocated if discovered. can produce flying units, and ground units
Support (Up to 3 builders may pick support per game)
Dark Templar: Permanently cloaked, gains income by building structures that increase the amount of gas and minerals gained per zerg unit/structure killed. Can upgrade tech that allows pylons to produce cloaking field(for other builders)
Prophet: Has a variety of wards that help support other players, vision wards, explosive wards, chrono wards, stasis wards. Income is produced from income wards that must be placed around allied builder structures. Can wall off builders with cloaked structures
Stukov: Large Disposable Army, income is gained from building structures that increase the amount of minerals gained when spawning infested units.
Nova & Tosh: Two controllable hero units that gain income from a slow ticking structure that increases minerals per 3 seconds. Another structure gives off gas when tosh or nova kill zerg units within a large radius around the structure. When Nova/Tosh gain gas, they can spend it to upgrade their shared stats. Damage/Range/MovementSpeed/Health/Energy/AtkSpeed.
Additional Info
This version contains a working ranking system. Winrate estimation calculations and Leaderboard. A -balance command that players can use in game to see the winrate of all Roles. As this is a previous version, data is not consistent with that on the arcade.
If you have concerns about load-time for any game that you make and using this as a framework, it is reccomended that you remove the leaderboard or reduce its size as it causes considerable loadtime for individual players without powerful machines or with laggy connections.
About Project
Created: October 7th 2023
Updated: October 7th 2023
Project ID: 45849
License: All Rights Reserved
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Game Versions:
1.01.03
1.01.03
1.01.03
1.01.03
1.01.03
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Flavors:
WoW Retail
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Categories
Companions
Battle
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Main File
October 7th 2023
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Recent File
October 7th 2023
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Members
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