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Check the images tab for plenty of screen shots.
Known Bugs
Updates
To do List
Map Information
The current premise behind this map is to give the player the feeling that they are participating in a medieval fantasy world rather than a scifi world. Almost every unit and building within this map will eventually be using World of Warcraft models, with team colors. Some models will have to be customized to reflect Warcraft 3 units. I will likely use up all 100 mbs of my allotted space. However you will only have to download this once unless the dependencies themselves are updated. The map itself will be small.
At this time only Humans are nearing completion. There are several things I would like to hammer out with them before I move on to start the other races. Firstly I want to see how battle.net handles the use of dependencies. The current human dependency I am using is roughly 17 mb’s. Each of the other races would be similar in size.
Game play
At the start of the game each player is given a choice of which race they would like to be. Currently the only working race is Humans. You have 15 seconds to choose which race you would like to be. After the timer expires anyone who has not selected a race will be randomly selected one.
Once you have selected your race you will be given the option to select of currently up to 4 given heroes for that race. Humans have a Paladin, Ranger, Archmage, and Rogue as their current choices.
After everyone has selected a race and hero they will be randomly spawned somewhere on the map. It is then up to the player to choose where he/she goes. It is in the players best interest to capture as many Town Halls, Lumber Mills, and Silos as possible. Town Halls and Silos will provide you with unit income and supply while Town Halls and Lumber Mills serve as drop off points for Gold and Lumber. Town Halls are also used to train Peasants which mine Gold and harvest Lumber. These peasants are also used to construct other structures.
This phase of the game currently lasts 20 minutes and eventually will be adjustable by the host or vote (I haven’t decided or implemented it yet). After the first 20 minutes are up the base in the middle of the map, Honorgarde Keep, will open its gates to be conquered. At this point every player will have to compete to be the last person holding the keep when the timer runs out. Whoever accomplishes this task will be victorious.
Heroes
Paladin – Strength Based (damage and spell damage increased by strength)
Ranger – Agility Based (damage and spell damage increased by agility)
Archmage – Intellect Based (increases damage and spell damage by intellect)
Rogue – Agility based
About Project
Created: October 6th 2023
Updated: October 6th 2023
Project ID: 81816
License: All Rights Reserved
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Game Versions:
1.01.03
1.01.03
1.01.03
1.01.03
1.01.03
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Flavors:
WoW Retail
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Categories
Companions
Battle
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Main File
October 6th 2023
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Recent File
October 6th 2023
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Members
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