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Use pre-defined dialog box to edit hotkeys, you can either specify a set of them, or input Unit ID to automatically generate it.
Functions included:
Hotkey thru UNIT - Use this to open the editing box with command buttons taken from units command card.
Parameters:
Hotkey Setup thruButtons - Use this to open the editing box with input Buttons.
Parameters: most of them same as thru UNIT, with addition of 15 button IDs to manually input. They're ordered as on command card.
Load Set - Loads previously saved Set of hotkeys, to buttons they were assigned to when saved. Note, it may interfere if player has edit box currently open.
Parameters:
Save Hotkeys to Bank - Forces currently selected hotkeys to be saved for input player. Function won't fire if Set == 0.
Hide/Show Hotkey Box - because I've set library to be Internal, use this to show/hide Editing Dialog. (Box automatically shows up when using setup functions thru unit or buttons)
Change Hotkey Box Size and Position - coz i slack i forgot to rename, it only changes position. Input X,Y and anchor.
Important note: Using this library requires certain Game Text to be input in your map, or else it won't be able to function. Either manually input, or copy/paste those values to localehere/LocalizedData/Hotkeys.txt inside your map .MPQ. Attached Hotkeys.txt file contains those values.
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Known Problems: When creating new Hotkey Editing Box, it's impossible to read their current hotkey. Unless you load previously saved set, Dialog will show question marks instead. Thank blizzard for prohibiting text->string conversion.
About Project
Created: October 4th 2023
Updated: October 4th 2023
Project ID: 5798
License: All Rights Reserved
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Game Versions:
1.01.03
1.01.03
1.01.03
1.01.03
1.01.03
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Main File
October 4th 2023
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Recent File
October 4th 2023
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