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This library obtains the player's resolution, UI resolution, and scale value with a mouseclick.
New from v1.10
New from v1.00
There are two functions that can be used:
Use this function to initiate the system and obtain the selected player's resolution information.
Use this function to check if the player's resolution has changed. It will display an invisible dialog button at the location of their mouse relative to the UI resolution of what it has stored. If the mouse does not enter the dialog then the resolution has been changed. The system will then be reinitialized for that player.
After the system has been initiated for the selected player, the information obtained will be stored in three variables:
The first dimension of the arrays are the player's number (0-15). The second dimension of the resolution variables are the Width(0) and Height(1).
When creating dialog or screen objects, you use the PlayerUIResolution variable. You multiply this variable from a range of 0 to 1. 1 being 100%. Here is an example dialog that takes up 25% of the player's screen.
If the player's UI resolution were 1600x1200, then the above example dialog would translate to:
Set size of ExampleDialog to ((1600 * .5),(1200 * .5))
which is 25%.
With this, you can setup dialogs to be exact sizes and at exact positions on the player's screen.
Here is with debugging enabled:
About Project
Created: September 28th 2023
Updated: September 28th 2023
Project ID: 79404
License: All Rights Reserved
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Game Versions:
1.01.03
1.01.03
1.01.03
1.01.03
1.01.03
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September 28th 2023
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September 28th 2023
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