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This is a simple timer implentation for Rift addons to use.
As jnwhiteh have pointed out, this is technically not the most optimum way of doing it,but it is simple, and it is also pretty fast. Fast enough for the majority of practical uses.
The main problems will be with extremely many and/or very small repeating timers, as it has to update the timers index every time a timer is added or removed.
In those cases you'd probably be better of writing your own custom timer, anyway.
(params marked with * are optional)
timer_reference = StartTimer(seconds, callback, data*, repeating*)
Creates a timer, which will run when "seconds" value of time has passed.
seconds - Seconds until the timer is run. Can be fractional numbers.
callback - The callback function to run when the timer is up
data - (Optional) Data to send to the callback
repeating - (Optional) If the timer shall be repeating
Function returns a reference to the timer created
StopTimer(timer_reference)
Will stop an existing timer.
timer_reference - The reference of the timer you want to stop
libTimer_SetDebug(int)
Will set the level of debug messages that will be shown.
int - Value from 0 to 10. 0 means no messages (default), 10 means a lot of messages.
Very basic example
function myFunc() print("This is a delayed function") end StartTimer(10, myFunc)
Sending data to callback
function myFunc(v) print("This function was called with "..v) end StartTimer(10, myFunc, "The Power of Time!")
Repeating timer
function myFunc() print("I rise! ..again") end wicked = StartTimer(10, myFunc, nil, 1)
Stop that repeating timer
StopTimer(wicked)
About Project
Created: September 22nd 2023
Updated: September 22nd 2023
Project ID: 47564
License: All Rights Reserved
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Game Versions:
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September 22nd 2023
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September 22nd 2023
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