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Recruit companions to follow you! Currently supports all vanilla marriage candidates (bachelors and bachelorettes).
Looking for user guide? See Documentation
Getting started with this mod
Off-site requirements
This mod requires off-site requirement Expanded Precondition Utility. This dependency is available only on Nexusmods, because it is 3rd party mod not maintained by PurrplingCat. If you want play this mod, you have to download the EPU dependency manually on the Nexusmods.
NPC Adventures is not a framework!
Really, this mod ia not a framework. It's fully content mod with strong gameplay mechanics and it supports content packs to enhance companions with your custom NPC companions. It doesn't mean it's framework. This mod is only extensible (moddable) mod.
KNOWN ISSUES IN SDV 1.5
because I am not able fix these issues alone, I am asking you for help. If you want to help me to fix these problem and you have a knowledge of C# modding in SMAPI, contact me via discord (link is at bottom of this page). All other features works. Thanks
Current Features~
config.json,
see SMAPI docs)
Followers have unique personal skills, currently implemented: warrior, fighter, doctor, forager and scared.
Followers Unique Skills~
Every recruitable follower grants unique buffs:
Companion Personal skills Buffs
Abigail Warrior +1 Speed, +1 Luck, +1 Attack
Alex Warrior +1 Speed, +2 Attack
Haley Scared +2 Luck
Maru Doctor +1 Mining, +1 Luck, +1 Speed
Shane +3 Farming
Leah Forager +2 Foraging
Emily Spiritual +2 Mining
Penny Forager +3 Farming
Sam +2 Speed
Sebastian Warrior +1 Speed, +1 Luck, +1 Attack
Elliott Fisherman +3 Fishing
Harvey Doctor +3 Defense
All currently recruitable NPC’s except Emily can fight with a sword (fighter skill assigned). When your spouse is following you, they grant additional buffs. (+1 Luck and +1 Magnetic Radius)
Display's personal skills of current follower in HUD (configurable in config.json)
Two gameplay modes: Adventure (default) and Classic~
By default this mod is played in adventure mode. This mode adds quests and events for recruited followers. In order to recruit followers, you must first reach 20 level of the mines, be granted access to the Adventurer's guild and receive the letter from Marlon with an invitation to meet which will trigger the Introduction Event and have 66% of required heartlevel for recruit with any recruitable NPC. After this, you can invite villagers to follow you.
You will receive Marlon’s letter and trigger the new event after you reach level 20 in the mines, have you a 66% of required hearts with any recruitable NPC and have access to the Adventurer’s Guild. If you’ve already reached level 10 and have access before installing or updating this mod, you will receive the letter the next morning.
If you don’t want to use Adventure mode, and only want villagers to follow you, just disable ‘Adventure mode’ in configuration. By disabling Adventure mode you enable Classic mode, which removes ALL extra quests and events!
There are some companion events which are triggered during adventuring with your recruited companion. See the event list
Custom NPC's~
You can add a custom NPC as a follower to this mod via content pack. See documentation.
Are you looking for community content packs? See Content pack list
Install~
How to use~
Compatibility~
Compatibility with other mods~
Contributors~
Special thanks to Arknir and Mortimer.
See also~
About Project
Created: September 11th 2023
Updated: September 11th 2023
Project ID: 50262
License: All Rights Reserved
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Game Versions:
1.01.03
1.01.03
1.01.03
1.01.03
1.01.03
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Flavors:
WoW Retail
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Categories
Companions
Battle
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Main File
September 11th 2023
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Recent File
September 11th 2023
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Members
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