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This mod lets you use Content Patcher to edit the starting furniture in the farm house.
Here is an example of a content.json file:
{ <br /> "Format": "1.23.0", <br /> "Changes": [ <br /> { <br /> "Action": "EditData", <br /> "Target": "aedenthorn.CustomStarterFurniture/dictionary", <br /> "Entries": { <br /> "aedenthorn.Bed": { <br /> "FarmType": 0, <br /> "Clear": true, <br /> "Furniture": [ <br /> { <br /> "NameOrIndex": "Strawberry Double Bed", <br /> "X": 8, <br /> "Y": 8 <br /> } <br /> ] <br /> }, <br /> "aedenthorn.Fireplace": { <br /> "FarmType": 0, <br /> "Clear": true, <br /> "Furniture": [ <br /> { <br /> "NameOrIndex": "Monster Fireplace", <br /> "X": 8, <br /> "Y": 4 <br /> } <br /> ] <br /> }, <br /> "aedenthorn.WallStuff": { <br /> "FarmType": 0, <br /> "Clear": true, <br /> "Furniture": [ <br /> { <br /> "NameOrIndex": "1678", <br /> "X": 3, <br /> "Y": 1 <br /> }, <br /> { <br /> "NameOrIndex": "J. Cola Light", <br /> "X": 5, <br /> "Y": 1 <br /> } <br /> ] <br /> }, <br /> "aedenthorn.TableAndChairs": { <br /> "FarmType": 0, <br /> "Clear": true, <br /> "Furniture": [ <br /> { <br /> "NameOrIndex": "Candy Table", <br /> "X": 5, <br /> "Y": 5, <br /> "HeldObjectNameOrIndex": "Table Plant", <br /> "HeldObjectType": "Furniture" <br /> }, <br /> { <br /> "NameOrIndex": "Pink Office Chair", <br /> "X": 4, <br /> "Y": 5, <br /> "Rotation": 1 <br /> }, <br /> { <br /> "NameOrIndex": "Pink Office Chair", <br /> "X": 4, <br /> "Y": 6, <br /> "Rotation": 1 <br /> }, <br /> { <br /> "NameOrIndex": "Pink Office Chair", <br /> "X": 7, <br /> "Y": 5, <br /> "Rotation": 3 <br /> }, <br /> { <br /> "NameOrIndex": "Pink Office Chair", <br /> "X": 7, <br /> "Y": 6, <br /> "Rotation": 3 <br /> }, <br /> { <br /> "NameOrIndex": "Pink Office Chair", <br /> "X": 5, <br /> "Y": 4, <br /> "Rotation": 0 <br /> }, <br /> { <br /> "NameOrIndex": "Pink Office Chair", <br /> "X": 6, <br /> "Y": 4, <br /> "Rotation": 0 <br /> }, <br /> { <br /> "NameOrIndex": "Pink Office Chair", <br /> "X": 5, <br /> "Y": 7, <br /> "Rotation": 2 <br /> }, <br /> { <br /> "NameOrIndex": "Pink Office Chair", <br /> "X": 6, <br /> "Y": 7, <br /> "Rotation": 2 <br /> } <br /> ] <br /> } <br /> } <br /> } <br /> ] <br />} <br />
The keys used must be unique but are arbitrary; each entry in the dictionary has a list of furniture to add, so the above could have all been added under a single key.
NameOrIndex is either the object's name or index in Data/Furniture.
FarmType is the 0-based index of the farm you select in the character customization screen. Use -1 to apply to all farm types.
Set Clear to false if you don't want the vanilla furniture to be removed.
HeldObjectType can be set to either Object or Furniture.
About Project
Created: September 8th 2023
Updated: September 8th 2023
Project ID: 71473
License: All Rights Reserved
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Game Versions:
1.01.03
1.01.03
1.01.03
1.01.03
1.01.03
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September 8th 2023
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