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Custom Signs


By: Erinthe
Addon | img 84




Description

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With this mod installed, you can create custom sign templates using JSON notation and apply a template to a specific sign when it is placed.


Usage

With templates installed, simply hold down the mod key (default LeftShift) when placing a sign (or any object) designated by the template file and a dialogue will open asking you which template to apply to the sign.


Templates

Templates are added via Content Patcher. An example patch is as follows:

{

    "Format": "1.23.0",

    "Changes": [

        {

            "Action": "EditData",

            "Target": "aedenthorn.CustomSigns/dictionary",

            "Entries": {

                "Welcome Sign": {

                    "packID": "aedenthorn.CPCustomSignTest",

                    "tileWidth": 4,

                    "tileHeight": 1,

                    "types": [

                        "Wood Sign"

                    ],

                    "scale": 4

                    "text": [

                        {

                            "text": "Welcome to",

                            "X": 128,

                            "Y": 24,

                            "center": true,

                            "fontPath": "Fonts\SmallFont",

                            "scale": 1

                        },

                        {

                            "text": "{{FarmName}} Farm",

                            "X": 126,

                            "Y": 45,

                            "fontPath": "Fonts\SpriteFont1",

                            "scale": 1,

                            "color": {

                                "R": 50,

                                "G": 100,

                                "B": 0,

                                "A": 255

                            }

                        },

                        {

                            "text": "{{FarmName}} Farm",

                            "X": 128,

                            "Y": 47,

                            "fontPath": "Fonts\SpriteFont1",

                            "scale": 1,

                            "color": {

                                "R": 100,

                                "G": 255,

                                "B": 100,

                                "A": 255

                            }

                        }

                    ],

                    "texturePath": "aedenthorn.CustomSigns/4xWoodSign"

                }

            }

        },

        {

            "Action": "Load",

            "Target": "aedenthorn.CustomSigns/4xWoodSign",

            "FromFile": "assets/4xWoodSign.png"

        }

    ]

}

 



"Target" is the path to this mod's dictionary, don't change it.

Each entry in the dictionary can have the following keys:

 

  • packID - the name of the Content Patcher pack, used for instantly reloading an edited template file in-game (see below)
  • tileWidth - how many tiles wide the base of the object is (used for collision)
  • tileHeight - how many tiles tall the base of the object is (used for collision)
  • types -  an array of names of objects that should be allowed to use this template
  • scale - the display scale of the sign's background texture
  • text - an array of objects designating text to display on the sign (see below).
  • texturePath - a fake path caught by your Content Patcher pack that leads to the background texture for this template.


Objects in the text array have the following fields:

 

  • text - the text to display (can use Content Patcher tokens, etc.)
  • X - the X position on the sign to display the text (refers to the center of the text if center is set to true)
  • Y - the Y position on the sign to display the text
  • center - whether the text should be horizontally centered in the sign (default true)
  • fontPath - the relative path in the Content folder to the font texture file used to display the text (existing fonts are in the game Content folder under Fonts)
  • scale - the display scale of the text
  • color - the RGBA color of the text (each value is 0 - 255)


You can reload all template files by pressing LeftShift + F5 (customizable)

For an example sign content pack, take a look at Welcome Signs.




About Project

Created: September 7th 2023

Updated: September 7th 2023

Project ID: 80801

License: All Rights Reserved

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Game Versions:

1.01.03

1.01.03

1.01.03

1.01.03

1.01.03

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Flavors:

WoW Retail

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Categories

Companions

Battle

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Main File

Erinthe_Custom Signs.zip
  • Release
  • September 7th 2023

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    Recent File

    Erinthe_Custom Signs.zip
  • Release
  • September 7th 2023

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    Members

    img
    Erinthe
    Owner

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