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This mod aims to tweak all things tree.
It has two main functions:
Loot
Tree loot is a bit complex, so there are several types of loot a tree might drop.
Each type can be set to any item you like, but they are affected specially as follows:
For each tree type (1-8), you can specify lists of items for each of the above categories both for stumps and trees separately.
The mod is set up by default to mimic the vanilla behaviour for loot dropping, but you can tweak all the values by editing the assets/default.json file as you like.
Alternatively, and more properly, you can override any of the entries in default.json using Content Patcher. The dictionary path to edit is tree_tweaks_dictionary, and the syntax of the dictionary is as follows:
{ <br /> "1": { <br /> "stumpWood": [ { "id": "388" } ], <br /> "stumpSap": [ { "id": "92" } ], <br /> "stumpHardwood": [], <br /> "stumpItems": [], <br /> "wood": [ <br /> { <br /> "id": "388", <br /> "min": "12", <br /> "max": "12" <br /> } <br /> ], <br /> "sap": [ <br /> { <br /> "id": "92", <br /> "min": 5, <br /> "max": 5 <br /> } <br /> ], <br /> "hardwood": [ <br /> { <br /> "id": "709", <br /> "min": 0, <br /> "max": 0 <br /> } <br /> ], <br /> "items": [ <br /> { <br /> "id": "309", <br /> "min": 1, <br /> "max": 2 <br /> } <br /> ] <br /> }, <br />}
Entry keys refer to tree type, as follows:
Each entry can have up to ten sub keys as shown above. For each of the ten keys, the value is a list of item data entries.
Each item data entry can have the following fields:
An example Content Patcher content.json that makes oak trees output a lot of wood is as follows:
{ <br /> "Format": "1.23.0", <br /> "Changes": [ <br /> { <br /> "Action": "EditData", <br /> "Target": "tree_tweaks_dictionary", <br /> "Entries": { <br /> "1": { <br /> "stumpWood": [ <br /> { <br /> "id": "388" <br /> } <br /> ], <br /> "stumpSap": [ <br /> { <br /> "id": "92" <br /> } <br /> ], <br /> "stumpHardwood": [], <br /> "stumpItems": [], <br /> "wood": [ <br /> { <br /> "id": "388", <br /> "min": "120", <br /> "max": "120" <br /> } <br /> ], <br /> "sap": [ <br /> { <br /> "id": "92", <br /> "min": 5, <br /> "max": 5 <br /> } <br /> ], <br /> "hardwood": [ <br /> { <br /> "id": "709", <br /> "min": 100, <br /> "max": 100 <br /> } <br /> ], <br /> "items": [ <br /> { <br /> "id": "309", <br /> "min": 10, <br /> "max": 20 <br /> } <br /> ] <br /> } <br /> } <br /> } <br /> ] <br />}
Tree Size
By default this mod increases a tree's size by 0.1% per day once it is fully grown.
By default, oversized trees also produce 0.1% more loot per day over fully grown when chopped down.
By default, maximum days oversized is 100.
You can edit the above variables using Generic Mod Config Menu, or editing the config.json file.
About Project
Created: September 6th 2023
Updated: September 6th 2023
Project ID: 80554
License: All Rights Reserved
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Game Versions:
1.01.03
1.01.03
1.01.03
1.01.03
1.01.03
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September 6th 2023
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September 6th 2023
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