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This mod is a framework that allows mod authors to create content packs that either add / replace flooring and wallpapering rectangles to compatible game locations.
Basic Use
If someone makes a content pack for this mod, install this mod and their content pack.
Making Content Packs
Content Pack Files
Content packs contain a manifest.json file and a content.json file. The manifest.json file looks something like this:
{ <br /> "Name": "Saloon Content Pack for Custom Walls and Floors", <br /> "Author": "aedenthorn", <br /> "Version": "0.1.0", <br /> "Description": "", <br /> "UniqueID": "aedenthorn.CWFSaloonPack", <br /> "MinimumApiVersion": "3.12.0", <br /> "ContentPackFor": { <br /> "UniqueID": "aedenthorn.CustomWallsAndFloors", <br /> "MinimumVersion": "0.1.0" <br /> }, <br /> "Dependencies": [ <br /> { <br /> "UniqueID": "aedenthorn.CustomWallsAndFloors", <br /> "IsRequired": true <br /> }, <br /> ] <br />} <br />
The content.json file looks something like this:
{ <br /> "data": <br /> [ <br /> { <br /> "name": "Saloon", <br /> "replaceFloors": false, <br /> "replaceWalls": false, <br /> "replaceNonDecorationTiles": true, <br /> "getFloorsFromFile":"", <br /> "getWallsFromFile":"", <br /> "floors": <br /> [ <br /> { <br /> "X":1, <br /> "Y":17, <br /> "Width":28, <br /> "Height":7 <br /> } <br /> ], <br /> "walls": <br /> [ <br /> { <br /> "X":3, <br /> "Y":1, <br /> "Width":9, <br /> "Height":3 <br /> } <br /> ], <br /> "floorsOmit": <br /> [ <br /> ], <br /> "wallsOmit": <br /> [ <br /> ] <br /> } <br /> ] <br />} <br />
Each entry in "data" defines a set of floors and walls to add to a game location.
name is the name of the game location. As of now, the mod works with decoratable locations (FarmHouse and Shed) and ordinary game locations, including the following vanilla locations:
This mod will turn any of the above ordinary locations into a decoratable location if included in a content pack for this mod. That may have unexpected consequences, so you may want to limit your use of this mod to locations that are already decoratable (FarmHouse and Shed, and any modded decoratable locations). Of course, that takes away half the fun of this mod.
Other locations are not ordinary, so they will have to be adapted individually to work with the mod (I might get around to that some day).
If replaceFloors or replaceWalls are set to true, it will remove any walls and floors defined by the vanilla game. Otherwise it will add new walls and floors to the game's list for that location. This is only applicable to decoratable locations like FarmHouse and Shed. These keys can be omitted (default is false)
If replaceNonDecorationTiles is set to false, the mod will ignore any tiles that are not already wallpaper or flooring tiles. This key can be omitted (default is true).
If getFloorsFromFile or getWallsFromFile is set to a relative file path, the mod will look for that resource in the game content. This allows modders to create Content Patcher mods with all the CP wizardry around relationships, marriages, seasons, etc. If you don't know how this works, you can learn about it from the Content Patcher docs. The file retrieved should be a JSON array of rectangle objects, e.g.:
[ <br /> { <br /> "X":1, <br /> "Y":1, <br /> "Width":5, <br /> "Height":3 <br /> }, <br /> { <br /> "X":6, <br /> "Y":1, <br /> "Width":5, <br /> "Height":3 <br /> } <br />] <br />
These keys can be omitted (default is to take the list of floors and walls from the content.json file directly).
floorsOmit and wallsOmit are lists of rectangles that specify areas to skip, allowing for irregularly-shaped floors and walls.
About Project
Created: September 5th 2023
Updated: September 5th 2023
Project ID: 72590
License: All Rights Reserved
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Game Versions:
1.01.03
1.01.03
1.01.03
1.01.03
1.01.03
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Main File
September 5th 2023
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Recent File
September 5th 2023
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