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Improved Hordes


By: FilUnderscore
Addon | img 81




Description

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Description

 

Horde alert, Survivor!

 

The hordes we've been getting recently seem to be... different. The old scouts seem to have returned alongside the screamer,
and the wandering hordes have been acting smarter-than-usual. The animals seem to have also been affected... what's going on?


Features:

  • Improved hordes
    • Customizable hordes that scale with gamestage progression to always keep the game feeling difficult. (Note: Balancing is still WIP.)
    • Combines a new heatmap system with the vanilla heatmap system for smarter difficulty scaling, taking biomes into account.
    • Additionally, hordes can also be grouped into larger hordes to allow for variations in enemies.
  • Better wandering hordes
    • Wandering hordes work off a schedule generated at the end of every blood moon (except for Day 1/whatever day you are on when the mod is first initialized). This schedule also determines what hordes are feral and which aren't.
      • Feral hordes can sense your location and wander closer to increase the chances of encountering you especially near buildings. Non-feral hordes wander by in more distant proximity and are not as harmful, meaning you might not even notice them sometimes.
  • Refreshed scout hordes
    • Scouts have gotten a refresh, namely the addition of feral scout hordes.
      • The likelihood of a scout horde being feral increases as you hang around in an area.
      • As scouts scream, they contribute more heat to nearby areas which attracts harder hordes in these areas, thereby increasing the likelihood of a feral scout spawning.
      • Feral scouts are much more aggressive and will stick around 2x longer than a regular scout. They have a tendency for atracting more zombies than expected..
        • The benefit of this however is that scouts will now walk away given enough time and no disturbances in the environment are sensed (that means don't use your forges/cement mixers/campfires/augers for a while.) If disturbances are sensed, the scouts will stick around for longer, be warned.
      • On a final note, the original spider zombie scout trio have returned in their original, feral, and radiated variants now.

     
  • Horde AI
    • Changed some base entity behaviors to allow animals in particular to behave alongside zombie hordes.
    • Smarter AI which allows hordes to make use of the game's sensing systems to detect players through sound and sight, making stealth a much more important area of player.
    • Horde Entities rely on command lists to find out what to do next, this behavior is most noticeable with scouts as they can change what they are doing at any moment if they sense a change in the environment around them 


Installation
Note:
 This mod can be added to existing saves to start working, no new save is required. Testing has been done on removing the mod from an existing save game, and no issues have currently been uncovered. However, always keep a copy of your save, in case something unexpected goes wrong.

For Clients
Note: This mod is not client-side EAC-compatible and will not run with EAC enabled due to how mod DLL loading works in A20.

Download and extract the latest release into the Mods folder in your 7 Days to Die install folder (create one if it does not exist).

To verify you have installed the mod correctly, located inside your Mods folder should be an ImprovedHordes folder (containing the Config folder, ImprovedHordes.dll and ModInfo.xml files).

Settings can be modified in the Config/ImprovedHordes/settings.xml file in the ImprovedHordes mod folder.

For Dedicated Servers
The mod only needs to be installed on the server, as it is a server-side mod, so any client that joins your server without the mod installed will be able to experience it. The installation instructions are the same as the above, however it is installed in the Mods folder of the dedicated server.

Commands
For more information about the commands, type in the in-game console: help improvedhordes

Note: Requires a permission level of 0.

Wiki
For information such as changing mod settings or creating your own custom wandering/scout hordes, check out the Improved Hordes Wiki at

Mod Support
Although mod support has not yet been tested, this should work with other mods that add new entities into the game that use the AI ApproachSpot/Wander properties, and can also be manually added with xpath. Mods that modify AI behavior may not work with this.




About Project

Created: August 17th 2023

Updated: August 17th 2023

Project ID: 9555

License: All Rights Reserved

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Game Versions:

1.01.03

1.01.03

1.01.03

1.01.03

1.01.03

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Flavors:

WoW Retail

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Categories

Companions

Battle

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Main File

FilUnderscore_Improved Hordes.zip
  • Release
  • August 17th 2023

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    Recent File

    FilUnderscore_Improved Hordes.zip
  • Release
  • August 17th 2023

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    Members

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    FilUnderscore
    Owner

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