![img](Admin/uploads/IMG64db542ea1a572.00882527.png)
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If you have purchased any Marketplace heroes or mounts, please get in touch via Discord (Ikethepro18#0420) to "donate" the textures so that I can make templates for other users. You will be credited as the donor
Here's how to use these templates, and subsequently your own personal creations, in game. This replaces the look of the hero for all users wearing it (client side)
Microsoft Store/Xbox App/Minecraft Launcher
Navigate to the installation folder (default C:XboxGamesMinecraft Legends Windows) and go to Content>data>resource_packs>badger_base>textures>entity>hero. From here, replace your chosen edited texture with the existing textures for the hero of your choice. You can check which textures are which hero using the guide further below
Steam
Navigate to the installation folder (default C:Program Files (x86)SteamsteamappscommonMinecraftLegends) and go to data>resource_packs>badger_base>textures>entity>hero. From here, replace your chosen edited texture with the existing textures for the hero of your choice. You can check which textures are which hero using the guide further below
The Image Format Differs Between Heroes. Please Select The Correct One For The Hero You Intend To Replace
This only works with the new Curseforge website. If you are still using the legacy site it may appear incorrectly
| tex_hero_champion_bg_01_d | tex_hero_champion_bg_02_d | tex_hero_guardian_bg_01_d | tex_hero_guardian_bg_02_d | tex_hero_magus_bg_01_d |
| tex_hero_magus_bg_02_d | tex_hero_ranger_bg_02_d | tex_hero_warrior_bg_01_d | tex_hero_warrior_bg_02_d | tex_hero_rabbit_d |
tex_hero_ranger_bg_01_d
Faces are handled separately and changing them on the texture doesn't appear to do anything in game. Instead a dedicated palette is used to determine the heroes expression at any time. They all follow the same format and so the universal template should work on all. Due to the small size of the original, the template does have to be scaled 1/10 (117x39ppx) before use
There are 2 additional images (suffixed '_mr' and '_m') which further determine how heroes are rendered in game, giving elements of the texture artificial depth. If you are making significant changes to the original designs of the heroes, they will appear unusual in game if the lightmap and bump map files aren't altered accordingly
I did not "discover" how to do this. I learnt this from Reddit user u/caplom in this post. I'm not sure if they're the first person to do this or to tell people how to, but it's where I learnt it and it's the first time I've seen how to do it
About Project
Created: September 2nd 2024
Updated: September 2nd 2024
Project ID: 87101
License: All Rights Reserved
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Game Versions:
1.01.03
1.01.03
1.01.03
1.01.03
1.01.03
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September 2nd 2024
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September 2nd 2024
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